Louis Keiflin 动画设计 作品集

2020.06.03

Born in Japan in 2002, I became interested in animation at a very early age. Since then, I have developed a real passion for animation design, and I have always been fascinated by the integration of cultural elements inside the characters. 

I started to discuss the universality of animation. Firstly, I started to draw the character and developed the body elements. Secondly, I use the sketch to create a real character. I thought a lot of questions while I was designing, like will my created character obey the laws of physics such as gravity, force or motion? Which power will my character need to accomplish his mission? 

For me, animation is also related to historical or cultural elements and it can be very beneficial so as to raise awareness among the audience. Meanwhile, I believe the role of animation is to educate and entertain. 

我于2002年出生于日本,在儿时就对动画产生了兴趣。也是从那时起,我对动画设计渐渐产生了浓厚的热情,并且我对动画人物中使其完整的文化元素十分着迷。

我开始去探讨动画的广泛性。首先,我开始去绘制动画角色和发展它的身体元素,紧接着我根据绘画好的草图去创造真正的人物。在创作中我思考了很多问题,比如我创造的角色要遵循基本的物理规则么?比如重力、武力或者动势?我创造的形象需要什么能力去完成它的任务等。

对于我来说,动画也跟历史和文化元素有关系。并且我认为动画对引起观众的意识来说非常有好处。同时,我也相信动画角色有教育和娱乐的作用。

 

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